The River Island is my first collected district of City'26 from Wogatišpurk, the River Pearl, which I was working on before I even learned of the challenge.
While I enjoy writing and through it, getting lost in the city, it is also quite exhausting and time consuming. I will reevaluate how I write and publish further parts of Wogatišpurk. I am not writing a gazetteer (or am I?).
But now I invite you to the noisy, crowded island streets, filled with cargo, rushing merchants and the political life of the city.
Atmosphere and architecture:
Tall wooden cranes tower above
the busy docks on the north side of the island. Flocks of cormorants
and seagulls circle above as teamsters unload large crates from ships
into warehouses. The heart of the River trade. Small, specialised
stores sell exotic oddities and curiosities; vendors sell the
hottest, freshest items at the Fish Markets; and wholesalers are
where local merchants and businesses procure their goods. Light
flashes from the towering, ancient lighthouse towers above it all,
reflecting on the horizon, as the river spills further than the eye
can see.
Three
bridges connect the island to the city. The river between swivels
with sloops, barges, and small boats, which the locals use for
fishing or to deliver special cargo to the city. Their homes, low,
narrow, and clustered on the west and south sides, in the crooked
streets and open yards filled with playing children, clothes lines,
animals, and the occasional vegetable patch. To the south-east,
figures watch the waves of the busy river from the park bench to the
ringing of the church bells…
The
smells of the River pervade the air. Fish and mud mix with a
combination of aromas from all over the world. Birds' screeches
interlace with merchants peddling their wares and the shouts from a
drunken brawl. The city guard patrols can be seen patrolling the full
street, as well as the odd-looking individual.
Pieces
of history:
The River Island has always been one of the keys to
the success of trade in Wogatišpurk. It offers a safe, relatively
sheltered harbor on the powerful river, making it integral to the
city's life. Along with the Old Town and the Castle Town, it is one
of the oldest city districts. Before integration into the Empire, the
Shipwrights Guild administered the island, and it retains some
influence and importance to this day.
Much of
the island has been repeatedly rebuilt over time. The expanding and
changing docks, the floods, fires, or just whims of the powerful
decided so. Of the three bridges that connect it to the mainland, the
Crayfish Bridge is the oldest and considered the “people's”
bridge, which connects to the Vydrica district. The Pike Bridge, not
much younger, bears the label of the “Nobles” bridge, due to its
central connection to the Old Town. The far youngest of the bridges –
the Eagles Bridge, built as an exemplary piece of architecture from
the Age of Wonders, connects it to the industrial Hearth district.
Economy
and society:
The economy of the island lies, unsurprisingly, in
the port. The River Port is the biggest dock in the whole northern
part of Tonava and a major trade hub. Arguably, the most important
one in the empire. Wogatišpurk is one of the rare places where trade
with the eastern banks of the Tonava takes place. All sorts of
exotic, wondrous, and near-mythical items arrive from the East. And
all of it comes through the island. If you want to be the first to
get in on any of it, the Fish Market is your destination, with goods
literally coming off the ships there, before they can be found
anywhere in the city. If you are lucky.
Most
employment can be found in the docks or in the adjacent industries –
transportation and storage of goods, wholesale and retail,
especially. The Shipwrights Guild aside, many businesses have their
offices near the River Port, drawing significant workers from other
parts of the city. There is, as one would expect, a vast hospitality
and entertainment industry. Pubs, inns, and boarding houses thrive,
especially on the south side of the docks. Local guides and petty
peddlers fill the streets around the docks.
Local
residents hail mostly from the southern part of the island, around
the Small Port. Those who do not find work in the Docks, fish, or act
as couriers, often of more illicit goods. Many locals live in small
brick houses or in shacks on the south side. Though a new
development, funded by the Church, is offering rental apartments.
Landmarks
and Points of Interest
The
Lighthouse and River Fortress – Landmark
Far
taller than any of the ship's masts is the ancient and majestic tower
of the Lighthouse, clad in white limestone, with horizontal stripes
of deep black granite. It’s, now electric light is crucial due to
the prevalent fogs on the river, which come at any time of the year
and can last for weeks. While the tower has been reconstructed many
times, it is as old as the city itself, while some claim it to be far
older than that and that it hides many secrets and ancient passages,
even to the Depths. Its fortified riverfront also serves as a dock
for naval ships. The smaller stone and brick buildings in its
courtyard house a contingent of the River Marines – a prestigious
unit and one of the two military garrisons in the city.
Emporium
of Things Most Peculiar
A small
shop with dusty storefront windows, with exotic and rare items and
goods. Some whisper that the former, well-travelled sailor Klásko
Sviačik can procure banned, illegal, magical items. It is a must –
destination for any seeker of curios.
The
Red Pike
The
notorious inn and tavern is known for being spacious and
accommodating. Literally and figuratively. It’s two stories,
provides space for large numbers of people and entertainment, while
providing ample opportunity for more discrete meetings with members
of its diverse clientele.
The Red
Pike is known for its buttery Crayfish porridge, crunchy Catfish
tenders, fragrant River stew, fluffy white bread, and shockingly
affordable house wines.
Fish
Market
Located
just outside the Lighthouse’s walls, at the meeting point of the
three major streets. Despite the name, fish are only a minor part of
its trade. The market is sought out by those who want to get their
hands on goods fresh off the ships, before they are shipped off to
warehouses and other markets in the city. The domed, hexagonal
Central hall is where the most prominent traders peddle their wares,
while the surrounding square is often flooded with small stalls and
carts, from new, aspiring distributors.
Shipwrights Guild
The
Guildhouse can be easily spotted from afar, as the roof is modelled
after the massive burlak ships, traditional to this segment of the
River. Made of, supposedly, fireproof wood, it has surprisingly
endured centuries. In pre-Imperial times, the Guild governed the
island, and to this day, they retain control and administration of
the River Port. This makes them key in the trade and local politics.
If you need anything done on the island, you will probably end up
below their crowning roof.
Port
Authority
The
River Port is the designated docking area for all trade vessels as
well as large and medium-sized passenger ships. It is always full,
bustling, and docking spots for new ships can be hard to come by.
While the Shipwrights Guild technically oversees the River Port, the
actual daily logistics and decision-making is handled by the Port
Authority – appointed by the Guild, the City, and the Imperial
corporation.
It is
housed in an unusual curved building, whose second story consists of
a semi-transparent blue-glass dome, topped with a small glass cupola.
Permits, logistics, and even disputes go through the Authority first,
and its function is often a thorn in the eye of the Guild's
leadership.
The
Small Port
Also
known as the Folks Port. Locals moor their barges and small fishing
boats here, setting out daily to get their hands on fresh fish, both
for trade and sustenance, or to serve as couriers to the mainland.
Especially for discrete operations. The Small Port is also a place
where small passenger ships are allowed to dock, making it a perfect
mingling place for those who care not for exposure.
St.
Valdas Church
Situated
in the new St. Valdas Quarter, a recent housing project of the
imperial, Trifaced Church, to extend its benevolence onto the masses,
the church is dedicated to St. Valdas – patron of the Net catchers.
While built in the contemporary, more rounded architectural style, it
retains all the sacral set pieces necessary for a patron church, most
prominently altars to all three Facets of the God.
The
surrounding district is bustling with the voices of children, whose
young parents were the primary recipients of the rental housing run
by The Church. The courtyards are therefore full of life and
movement, and in sharp contrast to the old fishing homes that line
most of the south-western side of the island.
NPCs
Captain
Laine
First
Captain of the River Marines.
Late
thirties. Strong, sporty build. Bronze skin. Wrinkled face.
Dark-green eyes. Dirty blond hair, cut short and curly. Known for
having wide and frequently changing culinary habits. Gives off a
strong and stern personality.
The
captain grew up in a refugee family from the far west of the empire,
a family of many kids, where money was often sparse. In her youth,
she began gambling to support herself, a habit or vice that has been
with her to this day. Fear of being exposed as an addict has led her
to develop manipulative behaviours and, most recently, a mild
paranoia. True, if someone were to gain a hook on her, through her
gambling addiction, her position could be easily compromised.
Klásko
Sviačik
Proprietor
of the Emporium.
Early
sixties. Compact build. Red-brown skin. Puffy Cheeks. Brown eyes.
Shaggy, shoulder-length black hair. Prominent goatee. Suffers from
frequent headaches. Fears snakes.
Once a
well-travelled mariner, and the son of a famous travelling cobbler's
mother. He used his vast connections in distant corners of the world
to open a store of curiosities. Eventually, he became bored with his
merchant life. What still keeps him in the city is a prophecy he came
across during his travels, which spoke of opening the Hidden Vaults
in the Depths below Wogatišpurk. And the fear of it coming true. The
store serves as a front to supply those seeking to go into the Depths
with equipment and protection of wondrous and magical nature. And
also to those willing to pay the often steep prices for exotic,
esoteric, or occult curiosities.
Unbeknownst
to himself, the illegitimate child of lord Bratawis. Making him a
potential heir to not just fortune but also political influence.
Guildmaster
Šulislav
Guildmaster
of the Shipwrights Guild.
Late
middle-aged. Big build body. Pinkish skin. Narrow face with
light-green eyes. Dark brown hair, unkept and in surprisingly poor
condition. Zones out during conversations.
The
Guildmaster is a proud, ambitious man who has made it known that his
goal is to restore the Guild to its historical position. This
potters' child has been, since his late childhood, receiving
“prophetic” dreams of glory and importance. They are the driving
force, his motivation to strengthen the guild ,and ultimately to rule
(or at least govern) the River Island. There are a few lengths
Šulislav would not go to in order to achieve this grandiose vision.
For one, he has established connections with Well Organised, the
crime syndicate.
Hypermobile
and an active and accomplished sportsman, even at a higher age.
Cousin
Sáva
Independent
entrepreneur. Thief.
Early
twenties. Slim, lanky. Olive colored skin. Narrow, honey colored
eyes. Curly medium-length, dark ash brown hair. Known to have grand,
often unrealistic plans and ideas. Ambidextrous. Speaks
energetically.
Hailing
from the Krobúz district, Sáva has taken the River Island to be the
home ground for their business. Known in the docks as a person who
can procure things, how they get them is untold. Usually by their
nimble hands. Their clientele consists mostly of out-of-towners –
merchants, travellers, visitors. Addresses people familiarly as
cousin. Their actual family knows of Sávas business, as either looks
the other way or provides them with support. Not usual for religious
folk.
A
member of the Community of the Honest Coin, the free-thief
confederation. This is only known to those closest to them.
Talis
Malškins
Head of
the Port Authority. Diligent administrator. Gnome.
Mid
forties. Tall for a gnome. Grayish skin color. Wide, purple eyes.
Crew cut hair. Very polite and very technical in communication. Adept
historian. Fidgets with jewelry.
While
gnomes and other non-humans reside more in Wogatišpurk than perhaps
anywhere else in the Empire, it is still unusual to see one in a
rather high public position. Talis achieved his position through very
diligent work, strict application of rules and regulations, and not
sticking out too much. What he does not like is those who do the
opposite. This has brought him into conflict several times with the
Shipwrights Guild and their Guildmaster, who seek to gain more
political power on the island. Talis has decided to do his utmost to
ensure the Port Authority retains the administration of the River
Port.
Kosma
Kansk
Corporal
of the Swamp Rats Company. Local of the Island. Pissed off.
Mid-twenties.
Tall. Olive colored skin. Tattoos. Round, honey-colored eyes.
Straight, wheat blonde hair to the collar. Talkative and angry.
Growing
up in the fisher slums of the island was no easy task. More so for a
strong girl with an even stronger moral code. Struggling to find work
and to escape family life and suitors, joining the Swamp Rants
mercenary company a couple of years ago was a way out. Since then,
she has travelled north and east, gained strength, experience, and
risen to the rank of corporal. While her unit is back in the city,
Kosma has taken to training local women and girls – mothers,
carers, doc workers, sex workers, and all – in self-defense and
basic combat. Partially due to the Swamp Rats connections and support
of the Solar cause. Partially, because she has seen too many lives
ruined by misogyny and violence.
Encounters
Day:
1. An
overturned wagon on the road to the warehouse. As teamsters argue
with the owner of the cart that caused the incident, two quick,
shifty figures move to “harvest” the spilled goods from damaged
crates. Mostly foreign textiles, clothes, and fine leathers.
2. A
young girl peddling a “protection necklace from authentic River
pearls” to those who look non-local – especially non-humans. The
necklace is a guaranteed fake.
3.
Three members of the Tovariš Trade Union hand out leaflets to
dockworkers and teamsters at the river port, as a patrol of the city
guard hovers by.
4. Four
youths shout “funny” racist abuse at visibly non-local-looking
travelers disembarking a passenger boat. One of them has a visible
brown V tattooed across the chest and collar bones.
5.
Smells of saffron, lemon, and butter spread in the alley, as two
young criers attract potential customers to taste “Finger-licking,
delicious, buttery river crab. Unrivaled by any in the city.” The
cook, their mother, Jaská, working out of a small courtyard,
obviously not born in the city. The crab is delicious and affordable.
The discussion – about all she’s heard from her clients, news
gossips and the occasional secret.
6.
Water splashes as it falls from a lavishly decorated balcony of a
business's building overhead, onto the head of a beggar below. Curses
and shouting follow from both below and above. The company claims the
beggar is harassing their clients. The beggar, Aídas, claims the
company caused his destitution and just wants to spread the truth.
Night:
1.
Three lanky figures, moving with the agility of youth, run from an
alley, followed by wheezing, clanking security guards from the Guild.
The guards claim that the trio defaced the well in the courtyard of
the Shipwrights Guildhall and dropped something down the well
afterward.
2. A
door slams as three voices engage in a heated argument. The topic –
gambling debts. Threats from both sides escalate until blades are
drawn. A quick scuffle ends with one body dropping on the floor. A
masked and cloaked figure rushes away, putting away their blade into
a scabbard, bearing River Marines insignia.
3. Four
youths (same ones as from the day encounter), one of them brandishing
a knife, sprint down an alley, shouting curses. They were chased by
three brawny sailors spewing threats. Clear signs of a recent brawl.
4.
Stones fall, tools clank, and hushed commands are muttered by a
dilapidated building. A group of five or so figures has taken to
planting flowers, decorating, and quickly renovating this abandoned
building. When discovered, they watch the party in silence before
getting back to their task. It needs to be done before sunrise.
5.
Lamplight illuminates a courtyard in the south of the island. A dozen
local women are engaged in training in self-defense and basic combat,
led by a tall, tattooed, well-equipped, and well-trained woman,
Kosma.
6. An
impromptu musical performance and small street party are broken up by
the city guard. The small band of musicians flees along with the
dispersing crowd, as the guard struggles to capture and question the
remaining youth.
Adventure
hooks
1.
Cousin Sáva, who is an actual cousin of one of the PCs, sent
a message late last night. To meet them at the Fish Market, early
morning. Sáva arrives late, visibly anxious, looking over their
shoulder, and carrying a large, cloth-covered box. The box and its
contents absolutely need to get to the Narrow Room in the New Town,
at the latest by dusk. There are a few problems:
A. The
Box is wanted by the city guard, who are actively patrolling the
streets and checking people at the bridges.
B. Sáva
just narrowly escaped two enforcers from the Well Organized
syndicate. Something about a deal gone wrong, but more are coming
after them.
C. Oh,
and the box contains a rare, precious, and rather volatile plant that
releases dangerous, infectious spores. If they don’t get it to the
right hands soon, it will cause at least a minor catastrophe.
2. A
nervous, northerner ship captain paces outside the Port Authority.
The docking rights for his cargo ship, previously granted by the Port
Authority, have just been revoked by the Shipwrights Guild. Is this
just some power struggle in the docks? Or does someone want to block
his delivery of natural insulation materials from entering the city
and market? He doesn’t have the time to find out, as he needs to
get back on his ship, but he will gladly pay anyone who can sort out
the situation.
3.
Bi-weekly, high-stakes, very exclusive gambling tournaments take
place in the Red Pike. Masked participants take up one of the big
private chambers, fully catered for the evening. The job is to find
out who the participants are and any other information.
4.
Recently, the well in the courtyard of the Shipwrights Guild was
defaced with tags of – Imperial Lapdogs, Rebuild the Guild,
Šulislav the Delulusional, and with laxatives dropped into the
water supply of the building. The Guildmaster wants answers! It is
true that recently the Guild has entered into a closer agreement with
the Imperial administration, giving them more administrative
responsibilities and representation on the City Council. But what
citizen could oppose that? Well, maybe those ungrateful Browns… or
those Solars and their friends in the Union…